So I'm trying to set up a render and when I try to link up a surface shader to an amb_occlusion map the amb_occlusion has a little red bar over it's name. I'm thinking that means something is wrong. I have evidence to this because when I try to render nothing comes out, just blackness.
Can someone help me with this please?
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Is it still red, even though you have it set to mental ray?
what's up with that?
works fine now