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Artists and Designers - Creative Assembly

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Full jobs page at http://creative-assembly.com/?page_id=10


LIGHTING ARTIST (Console)

Position Overview:
We are looking for an experienced and exceptionally skilled, highly motivated team-player with a proven track record in digital and/or analogue lighting. The right candidate will demonstrate excellent creative, technical and visual skill, with the ability to produce high quality content in a professional environment.
Required:
Visual flare and talent
Track record in Lighting for Games, Film, or CG
Some knowledge of games development pipeline/environment/engines
Technically astute
Self-motivated, good communicator, positive attitude, team-player
Passion for visual media
Ideal:
Familiarity with 3D authoring packages
RT and Baked lighting experience
Shipped games (console or PC)
Formal art training
All round art ability
Love of games

3D ENVIRONMENT ARTIST (Console)


Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content.
Required:
Visual flare and talent
Expert knowledge of Max/Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline/environment/engines
Self motivated, good communicator, positive can do attitude, team-player
Love of visual environment creation
Ideal:
Proven experience implementing game environments
Formal art training
All round art ability
Love of games

Content Designer (Console)

Position Overview:
We are looking for a skilled and motivated designer with a proven track record having had experience on several projects. The right candidate should be able to demonstrate an in depth knowledge of Level Design and content creation, be a self-starter, pro-active and have demonstrable creative talent. Enthusiasm and a passion for our IP is welcome.
Key Responsibilities:
The creation and timely delivery of game content and level design
Creating innovative and original level design offering a detailed game world and engaging game play
Generating Design Documents for level specifications & resource requirements.
Overseeing quality of Game Design from conception to implementation to final polish.
Required:
A minimum of 1 shipped (360/PS3) console title in a Design position.
Ideally a 3rd person title
Must have experience designing levels and content to a high standard
Be able to write clear and concise design documentation (will expect to see examples)
Problem solver – is as good at finding solutions as they are finding problems.
Enthusiastic individual who can evangelise the game we are making within the team.
Ideal:
Triple A game development experience of a major title
Background in 3rd Person game genres
Extensive content creation experience, with a track record of engaging and high quality game levels

Senior Designer (Console)


Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record having had experience on several projects. The right candidate should be able to demonstrate an in depth knowledge of Game Design from both a creative and technical standpoint.
Key Responsibilities:
Assisting the Lead Designer in the running of a Design Team, mentoring and monitoring the work of Game Designers.
Representing Design concerns at Leads meetings.
Generating Design Documents for Game Mechanics & Resource Requirements.
Overseeing quality of Game Design from conception to implementation to final polish.
Required:
2 shipped (PS2/Xbox/360/PS3) console titles in a Design position.
At least one of the above must be 3rd person
Must have experience designing online multiplayer.
Be able to write clear and concise design documentation (will expect to see examples)
Problem solver – is as good at finding solutions as they are finding problems.
Enthusiastic individual who can evangelise the game we are making within the team.
Ideal:
Experience managing other designers & creating design schedules beneficial
Using an intranet or Wiki for design documentation.

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