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[HELP] Human - Animation - Edge and loop flow

polycounter lvl 10
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Bombshell polycounter lvl 10
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.
Here is the model:
0000me.png0000rl.png
And here is the model from multiple angles: (too many pics, better as links)
Solid: http://imageshack.us/g/4/0000me.png/
Mesh: http://imageshack.us/g/3/0000rl.png/
EDIT: Mesh (Higher Res, so the mesh is easier to see): http://imageshack.us/g/195/0000rq.png/

If anyone could help show me what needs dividing, what needs moving, etc. etc. that would be amazing :)
Any and all help appreciated,
Thanks in advanced,
Bombshell

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