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Double Barrel

polycounter lvl 6
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Donavonyoung polycounter lvl 6
Needing some feedback on this double barrel shotgun. It's pretty standard nothing special about it. Just making sure I can get it right. It has to be under 4k tris. Thanks in advance.shotgun_1.jpgshotgun_quarter.jpgshotgun_side_0.jpgshotgun_wire3.jpg

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  • camza
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    A good start, some shaded wires would made feedback a little easer. At the moment, the stock is in the greatest need of some TLC.

    Using turbosmooth will very quickly eating away at your poly limit, especially with support edges which is what you need because at the moment the edges on the stock are too soft.

    You also have some very nasty pinching on the botton of the stock.
  • Donavonyoung
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    Donavonyoung polycounter lvl 6
    MAx has done something to my normals. That is what is causing the pinching at the stock. Usually I'm a Maya guy, and the normals are much easier to deal with. Not Currently using a turbo smooth on this guy. I want to try to keep it as low as possible because it will have to work in game. I appreciate the feedback. I'll get some shaded wire renders up ASAP. Thank you again.
  • Donavonyoung
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    Donavonyoung polycounter lvl 6
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