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Bad Karma - Earl

Hey Crabman... I mean polycount.
posted the wips for this in my regular wip thread but wanted a clean thread for the finals. Been working on a left 4 dead character mod when I have the time called Bad Karma featuring the core cast from My Name is Earl.

toolbag render:
Bad+Karma.jpg

Zbrush Head with polypaint:
EarlZBHead.jpg

Zbrush and Maya turns:
BPR_Render_Turns.jpg
BadKarmaLP.jpg

Texture's:
EarlTex.jpg

Earl is 16079 tri (based roughly on l4d specs) and uses 2x 2048s for his head and body. Base textures were done as polypaint in ZB and then refined in photoshop, I also tried setting up an emissive map for the marmoset render but I haven't really decided if it's helping or not. Any questions or crits would be brilliant.

some ZBrush wippage:

KED_L4E_039.jpg
KED_L4E_037.jpg
KED_L4E_038.jpg
ZBStages.jpg

and Wires:
Wires_02.jpg
Wires_01.jpg
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