i have made a high poly jetta and am now wanting to make a low poly but i fear i have some questions for you pros....
1) would i instance everything i can to save polycount? (door handles, wheels, etc) or does instancing only come into effect when its completely separate models like a crap load of trees and the engine can just run it better
2) my low poly is not finished yet but its not too far off and im currently at a tri count of 4559 (without duplicating/instancing any of the repetitive stuff)... i have no idea what would be a good range to try and achieve, this is simply a portfolio piece if that helps narrow down the "well it depends what do you want to do with it" question
3) what would you recommend for texture map sizes and how many (what parts would you include in each)? i have always gone big like 1024, but ever since i joined polycount i have noticed people sometimes use a few texture maps for the same model and they all differ in size
and the polycount once all the duplicates are added in, didn't bother merging the verts down the middle or re-adjusting the wipers as this is just a quicky to get an idea of total polycount damage
as i said its not quite finished yet, but i wanted to ask these questions now so i don't get held up later : )