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Very general modeling armor for characters question

mixeh
polycounter lvl 8
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mixeh polycounter lvl 8
Hey guys,

So i've done quite a lot of hard surface stuff before. I definitely need to work on it, but when I look at something like the image below, I wonder how on earth the armour interlocks so nicely, and there is so much detail all over.

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Is it a matter of me really needing to improve my hard surface modelling skills, or do the majority of character artists now use zbrush to create their armour?

Does anyone have any tips on how to create a highpoly armour that interlocks (like on the stomach area of the above picture), without using zbrush?

Basically can anyone explain how they would approach something like this, coming out of basic box modelling props I really need to learn how to create organic hard surface shapes like on this character.

Thanks.

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