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shaderFX: lit sphere shader?

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rooster mod
Hi, I'm wondering if anyone could give me some pointers creating a sphere map shader in shaderfx. There's one in the examples but I can't seem to get it to display correctly (it says set the vector space to world, but it appears that's the default anyway. it just looks like a smudge of colour)

any tips?
cheers!
-rich

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