I´ve started my first car model ever, and I´ve chosen the Duesenberg SJ Speedster Weymann, Fishtail Edition from 1933, because the shape isnt sooooo complicated and in my opinion its good for artist who never did vehicles before.
Some photos so you can get an idea what I´m heading for:
And here are my first, very very early WIP renderings, @ the moment with turbosmooth (chassis & wheels) and mental ray rendered in 3ds Max.
I also want to build the engine, but at first i want to have the car finished so I can take it in my Portfolio.
The PC should be 50.000 tris up to 75.000 in maximum. I have do unwrap the whole car because of its special paint (or not????).
Any C&C is very welcome!
Thanks in advance.
Replies
And the turbosmooth seems to make it more round than needed, but there are absolutelly no supporting edges in there.
Thanks for the feedback.
realtime with wireframe, and mental ray rendered again.
Many strange areas which have to be overworked, exhaust are like in real on the left side only now.
Currently I´m working on the details.
Turbosmooth will be collapsed afterwards, followed by optimizing my mesh.
Everything is turbosmoothed, so its a render-only car @ the moment,
mental ray rendered in 3ds max.
Mental Ray reflection test of my final highpoly
Smoothed 2 times
the wires..reduced turbo-smooth iterations to 1 for better cognizability
Different versions of it, body-paint, exhaust, rims, bumbers, front window, roof, front lights and some other parts are alterable.
Working on the dashboard and some additional interior parts. Also have to sculpt the roof in Mudbox.
Thankz for any comment or crit on my work
I also feel the scale on the cracked dirt/concrete is too large, making the cars all look like miniatures. I would love to see all five versions of the cars in a lineup, or something that's not a distant render with them scattered all over the place.
To the ground: this is just a simple ground plane with a quick&dirty texture applied^^ (you can see tiling-seams, and yes I´ll should mentioned that in my last post). Of course there have to be more stuff around my cars, but at first I want to have more then a grey plane, but less then 10min of work, so cgtextures was my best friend
Thinking about a car dealer building because I´ve got different versions (also good for the lineup ). Or are there any other good ideas??? open 4 all....
Nonetheless, thanks for your comment.
@ Kitteh: Yeah you´re right, thanks for that. My fenders are also as thin as in the refs, but on their top they are smoothing to the inside, so it looks like a much more heavier structure. Definately good to fix that.
Thanks dudes, already nice thoughts. Very helpful
Found some time to finish the dashboard and add some interieur parts. Also throwed out some close up renderings.
All those moire patterns and jitter is a real turn-off for me.
@ kodde: Sry, my english isnt the best. I dont get what you want to say with your second sentence?