OK, so I modeled a water tower, and mapped out all the UVs, and being that it is my first attempt at UVs I would say I did a decent job. But Mudbox would like to differ and says they are broken when I try to import it for texturing... I don't understand what is wrong with them. I need to know what the problem is, how to detect these issues early and UV tips in general.
Here are some screenshots and I UPLOADED THE MODEL AT THE BOTTOM.
Replies
1. Overlapping UV Shells
2. Shells to near at the boarder(mudbox doesn´t like that for painting)
3. You accidently deleted some uv´s
The third one is your problem actually, i did a quick and very shitty unwrap with your coordinates which should make problems but it did.
Then i reset the uvw´s and did another shitty unwrap and it works.
I suggest doing it again and don´t delete some of them.
To find overlapped uv´s select all uv´s and hit Select->Select overlapped UV´s:
Hitting the Select inverted should be a thing to do too, because this can bee pain in the ass if you forget it and don´t get where the problem could be
If it fails yet again try exporting with a different file format (obj, fbx,...)
But in his layout he somehow deleted or stiched something together which shouldn´t.
You can almost slap everything at mudbox as long as there is nothing missing and it won´t argue(overlapped islands won´t yield the results you want but it doesn´t care)