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APEX Destruction using KActors

polycounter lvl 18
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Lee3dee polycounter lvl 18
I've been struggling for a few days trying to get this to work, wondered if someone may have a solution I haven't thought about :)

I made a cube, which has been taken into Nvidia Physx Lab, and brought in as an APEX model that breaks into pieces. The Ball is a KActor, when I shoot the ball it bounces off the the apex mesh.
ball_apexmesh.jpg

However, shooting it with a projectile breaks the mesh no problem as I show in the video.

[ame]http://www.youtube.com/watch?v=iXo17liGgK0[/ame]

I also tried triggering a radial Impulse when the cube is touched or takes damage, but this didn't seem to work either.

I have been looking around the net, and haven't found any way to make Apex assets take damage from KActors instead of projectiles. Even after messing with the collision properties.

I did find a way in Kismet to trigger the cube to break apart using the DummyWeaponFire node.
hackway2.jpg
I may have to go this route if what I am trying to do isn't possible.

[ame]http://www.youtube.com/watch?v=xxZm0ijqYwQ[/ame]

I have a hidden ball (source) which is firing at the cube to make it break apart.

Anyways, for what I want to do, setting up kismet for multiple instances would prove to be a mass undertaking, it nice to have KActors interact with APEX meshes or something along those lines. Open to suggestions :)

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