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texCubebias blurred reflections

polycounter lvl 19
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Bryan Cavett polycounter lvl 19
How would one go about making a shader in UDK that blurs a reflection? I cant find any info on blurring a cube map in the engine unless maybe in the dx11 version. I want to do it in dx9. Would I have to manually make 4 different cube maps myself or can I use a custom shader node to write the hlsl myself? I've tried the hlsl custom node but I can't seem to get anything to display using a cube map. It seems to only like tex2D look ups.

Here is a shot of my simple test code and the errors I'm getting plus a link to what Im looking to achieve:
http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx

also my code may be wrong:
texCubeBias_test.jpg

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