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UDK DeusEx apartment

polycounter lvl 8
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Kharn polycounter lvl 8
Hi!

Im nearing the end of the first phase of this scene(I think:p), Ive created the basic room and the major furniture assets and textured some parts. I want to keep the textures fairly simple without noise or too much damage and rely on material definition. Once Ive finished a couple more assets (hanging screen textures and the smaller computer screens) I'll move on to the books and paper and general

Not yet worked on lighting much or the post, Im wondering if its best to do this before or after the detail layer.
smaller bits.

deuappart.jpg
Concept:
79359dxhrconceptartroom.jpg
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