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Helping Zbrush to shoot my normal map correctly?

polycounter lvl 14
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mdeforge polycounter lvl 14
What are some tips for getting ZBrush to shoot ears, or other tricky meshes, properly? I thought I was in the clear by making sure my low res mesh was detailed enough to match the high res, but apparently not. Otherwise, to my understanding, Zbrush would have to shoot rays around corners which traditionally displacement/normal maps don't do.

My displacement comes out fine. It's just the normal that is all wonky. See attached for several images.

Should I expand the high res over the base mesh further? Is this because the shells my ears are on is seperate from the head?

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