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Education - what should I do?

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benji polycounter lvl 7
Hey polycounters

I've been thinking hard about what I should do next in life to achieve my goal of becoming an artist in a good studio, here's my story so far:


I am 21. I studied art & design, computing and emedia A levels at college, decided I wanted to aim for the games industry, but unsure whether to do programming or art (I was good at both, but master of neither)

Went to Portsmouth University to study BSc computer games technology - this is a generalist course, but allows specialisation from the second year onward. I chose the art pathway but didn't put much effort into it at all. I was happy to coast through.

Second year of the course, I fell off a statue and almost died - after 5 weeks in hospital I rethought my life and decided I needed to excel and make something of myself, and approach my work with enthusiasm and vigour.

Over the summer I got a work placement with a small studio and learnt a tonne doing low-poly environmental modelling. It was good but I was not satisfied with working in a tiny studio like that - I wanted to aim higher

I am now retaking the second year and my marks have been good so far. But, I must be honest, this course is a cesspit of mediocrity (I wish I had done the BA at Bournemouth uni). There is NO recognition of the importance of art skills in 3D - so I've been attending life drawing classes in my own time and working on my 2D traditional art but finding it difficult to make progress.

I've been thinking of doing a post-graduate course in art, but it's hard to find the right kinda thing, the postgraduate courses I've seen tend to develop specialisms further - either that or they don't involve much tuition, mostly independent study - http://courses.brighton.ac.uk/course.php?cnum=1257

I'm doing things in the wrong order - I should have done the traditional art first, then learnt 3D later :\

I've considered summer school short courses at art colleges in London - but this is expensive!
http://www.ucl.ac.uk/slade/slade09/summer/foundation.php
Also I worry that if I did something like this, it would be too focussed on the conceptual abstract type stuff - hell no! Art for art's sake is pointless, I feel that it needs a practical real-world application, or at least some kind of figurative function!

I think I would benefit from an art education but the question is, what kind of course, and would it be a waste of time and money?


So - anyone had a similar experience?
What kind of course is the most useful for acquiring foundational skills?
To what extent do studios insist on their artists having a traditional art education?
What kind of qualification facilitates better 3D work and is valued by studios?

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  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    What kind of course is the most useful for acquiring foundational skills?
    Well, anything that's basic. Color theory, architecture or figure drawing, lighting theory, et cetera.
    To what extent do studios insist on their artists having a traditional art education?
    Maybe 1% of the time. I've only ever seen it listed once and that was for a concept artist position. It's sometimes listed as a "bonus" ability, but pretty much never required.
    What kind of qualification facilitates better 3D work and is valued by studios?
    Depends on what you're looking to do. Character or env? I'd suggest taking anatomy classes if you plan to do characters and an architecture class if you plan on doing env work. The studios don't care about your education though, just your work. So if the classes help you work, awesome. If they don't, it's not like you'll get props or preferential treatment because you have an art degree.

    But in the end, this is one of those industries that unless you want to be management, higher education is irrelevant. If you have the artistic skill, you can get a job.
  • benji
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    benji polycounter lvl 7
    Thanks for the advice man.

    It seems like I should be looking at courses aimed at undergraduates then - it would feel like a step backwards in education terms, haha, but then that's probably what I need - a fresh start!
    It's a relief that studios don't see an art qualification as absolutely necessary. I'm more interested in what it can do for me (as in, how it can improve my art) rather than what it makes people think about me anyway.
    As for my specialism - I haven't decided yet :poly122: I know how important it is that I choose a specialism NOW and work solidly towards it - but I haven't given myself much opportunity to try my hand at both disciplines yet. I feel like, at this stage, I would do better with environments - but I don't want to give up on characters yet so I will keep up the life drawing and do some character practise over summer :)


    May I ask - as an environment artist, which of your past experiences has benefited you most in that capacity?


    No matter what I end up doing I must not forget that I've gotta keep working on my portfolio if I'm going to improve. I gotta keep reminding myself that:

    Non-education is no excuse for failure
    Education is no automatic entitlement to success
  • Arthaven
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    Arthaven polycounter lvl 8
    Maybe 1% of the time. I've only ever seen it listed once and that was for a concept artist position. It's sometimes listed as a "bonus" ability, but pretty much never required.

    I agree that they list it 1% of the time but the reality is they are always looking for it with art positions. I would say the main reasons why companies get so many trash demo reels is because of their lack of foundation art skills. When you have those skills they guide you in the right direction no matter what it is you're doing. So I think it's one of those silent requirements while being a master of those for a concepter is strongly made aware.

    My advice for you Benji is to go in the direction that you feel most passionate about. Feel from within and take that energy and put it to use creating something. If you are happy doing something everyday at home then odds are you'll like it at the studio and will be much happier about a educational direction. However if what you're passionate about you end up not being good at you need to recognize that. Start figuring out what it is that you are good at and rebuild from there. Whenever there is passion for something you will always have good creative input within a group even if it's not what you were hired to do.
  • low odor
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    low odor polycounter lvl 17
    Portfolio is king in the land of the frito bin


    so whatever gets you to that dazzling portfolio is the way to go..
  • glottis8
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    glottis8 polycounter lvl 9
    Practice practice practice, then get feedback here, and practice some more.

    Also, i am a firm believer that traditional art helps a lot! like it gives you that extra push to bring your portfolio and work to the next level. But... keep learning, keep practicing and update your work, and i am sure you will find a good job at a good company.
  • Andreas
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    Andreas polycounter lvl 11
    benji wrote: »
    It seems like I should be looking at courses aimed at undergraduates then - it would feel like a step backwards in education terms, haha, but then that's probably what I need - a fresh start!

    Almost never a bad thing by the way, so don't be afraid of it :) It's only a year at the end of the day anyway!
  • HeatSeeking HandGrenade
    From personal exp. I learned mire from tutorials and this forum than i ever learned in college. I find myself in a 50k debt. But, college is a great place to be, team working skills, plenty of regimen and practice. One thing missing from teaching yourself is if you get stuck theres no one who can point directly to what your missing abd say "heres what your doing wrong. It took me two years to find our what i was missing from unwrapping, the weld function. Tutorials can only bring you so far.
  • SaferDan
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    SaferDan polycounter lvl 14
    Hey man I am in my second year of uni and as far as portfolio stuff, there is no time to do anything for it. You just don't get enought time. Like take this semesterfor instance. I have a module where i have to create an entire 16 player deathmatch level. Which would be perfect for my portfolio. I want to be an enviroment artist so 12 weeks to make a level? It will be awesome. but then take into consideration the other 3 modules i have. I have an animation one where i have to create an animation. A drawing one where i have to create an animatic so its not even life drawing and then another one where we made a game with programmers from another course. That was fun! But again i got nothing really for my portfolio. At uni you just do not get enough time.

    Having said all that I have learnt ridiculous amounts there. The tutors are amazing and there are clinics run by industry people where you can go and show them your work. And like Heat seeking HandGrenade said you can get help a lot faster while at uni. there are so many people you can ask for crits etc So I guess it depends if you are willing to go through some stuff that isn't quite what you want to do in order to improve then I guess you should look into going back to uni. If you feel you know enough and you just need practice then just practice :)

    I don't know how helpful this is, if not at all I apologise!
  • benji
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    benji polycounter lvl 7
    Thanks everyone! this is good advice and it's reassuring to hear. I feel much more comfortable now with the decisions I will make and what lies ahead of me.

    yes Dan I know what you mean! Over the past year my portfolio has been lying stagnant - I've added about a couple of weeks worth of work to it at best :( where has the time gone? Uni just seems to eat it. I really hope I can stay motivated over summer - I've got a big list of things I want to add to the portfolio :)
  • SaferDan
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    SaferDan polycounter lvl 14
    Yeah summer is the time to get things out of the way that you want to do! I have a few things i want to do inculding the splash damage art test!

    btw your background is awesome and I think its cool you are changing your life! or changed your life!
    Do you mind telling me what studio you worked at on your placement?
  • benji
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    benji polycounter lvl 7
    awesome - are you gonna do that more as an exercise to test yourself with? Or will you be applying there in the near future? good luck with it anyhow! maybe I'll give it a shot!

    haha yes, in some ways falling off a statue has been beneficial to me I think :)
    the studio I worked at was called RedBedlam - they do small-scale developments for clients, I was working on an educational Unity web game called Bamzonia. It's amazing how much you can learn just by being in a working environment right? There was only 1 other artist at the studio, so I had plenty to do and it was a good feeling to be needed, and it was incredibly gratifying to see my work in the final game - even though it was a dorky little web game for kids hehe :)

    I think small studios are probably the best bet when looking for work experience. They are more likely to need you and it serves as a great step up for something bigger later on!
  • SaferDan
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    SaferDan polycounter lvl 14
    I started the splash damage thing already, baked it down and the lost the low poly ¬_¬ I wanted it for my portfolio to apply for placements! Thats why i was asking about your work experience. But yeah i think i will use it as texturing practice now i have all summer to do it!

    I will have to check them out! Yeah small sudios i think is the way to go! I am desperate for a placement before I do my final year at uni. I would love to know what a working environment is like!

    Anyway! I hope you chose the best option for your career :)
  • littleclaude
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    littleclaude quad damage
    For what is worth you could come and do an MA at the University of Hertfordshire.

    Here some information on the University of Hertfordshire Animation courses
    http://www.polycount.com/forum/showthread.php?t=68766&highlight=hertfordshire

    The University of Hertfordshire has a BA & MA Games Art course, here is our showreel.

    Click here to see The University of Hertfordshire Website

    [vv]36073319#at=0[/vv]

    Also you are welcome to talk to our student on this forum and here from them. www.3dhit.co.uk

    Best Wishes,
    Neil

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  • dpaynter26
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    dpaynter26 polycounter lvl 11
    seriously claude stop reviving threads that are over a year old, stop pumping out the same crap over and over
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