I do hope this is the right place to be posting this.
http://codenerve.com/
We've been working for a while on this, and are really excited to finally release it.
UniMorph is a powerful morph animation toolset for unity3d. With UniMorph you can expand your creativity and dramatically increase the quality and realism of your Unity3D titles with ease.
- Easily add morph animation to any object
- Edit your animations directly in the unity editor
- Create Character customization systems for character muscularity, facial features, body style and anything else you desire
- Morph any object without morph target meshes
- Count on support from the CodeNerve team to keep bringing more to the table, and to get your problems solved
Got a offer for the early adopters, $100, that's half off.
Hit the CodeNerve site to learn more. See some in browser demo's (including my LITTLE tribute to the Quake series), watch the quicky tutorial video, and sign up to the forums so you can have your questions answered, and make suggestions for future releases.
As always, thanks for looking, and have an awesome day.
Replies
Did you guys manage to get morphs applying after animation deformation?
When I wrote my morph system, I could only morph the verts of model before it got deformed by animation, not afterwards. It threw out some very specific morphs around heavily deformed areas.
I eventually got it fixed by altering the morph targets to accommodate that limitation at the morph's source within 3DS Max but it's a ball-ache to do.
monster, hope UniMorph will help you out. Would love to see what you can do with it.
Elyaradine, I don't believe there are limitations, but just to make sure, I'll ask.
Talon, thanks, man. I don't know that one either, I'll have to ask. The things I've done have all been morph animated, no bones, or other animations. I just started working to get an animated human-to-monster transformation. When I get a chance to talk to the programmer, hopefully later today, I'll ask then.
Elyaradine, it works on Pro, and indie, web works (it's working in the browser on the site), don't know about the iOS, and Androids, as we haven't tested those yet. The iOS is gonna get tested soon, though, and I'll post when we get the results on it.
Talon, as much as I hate to say it, we're gonna have to do more tests to find out. But it is what we're looking into now, so we SHOULD have an answer soon-ish. Wish I could give a better answer than that. Sorry
Also, for those that are interested, we dropped the price! It's $50 for early adopters now.
How do I submit as news, if it's not too late, or a pain, or whatever?