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Maya Rigging - Hard and Soft surfaces

polycounter lvl 8
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badmouse polycounter lvl 8
Hi guys, here is my problem.

Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind.

The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them.

how i can control the metallic parts to don't blend them?

thanks

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