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Low poly island

polycounter lvl 11
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fabio brasilien polycounter lvl 11
Hello,

I am doing this small environment for fun.
My objective is keep the total polycount and textures as it was for a mobile project. Nothing defined at this moment.
There are some screenshots.
I gonna use some planes to increase the number of foliage at this scene.
330zg93.jpg
262qutf.jpg
xlywxx.jpg
My main problem at this stage is the floor texture. I am not sure about using one texture with all three ground textures and increase the polycount to do the proper tiling, or using several tileable textures and leave a low polycount. It would increase the number of materials on the scene though.
64m734.jpg
What would be the best option? Or at least in what case I should use each option?

And as usual, feel free to comment about anything...

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