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Looking for an animator on rigged character model

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odium polycounter lvl 18
[TBG] In Need Of Character Animators!

As you know, we currently have several character models completed and fully rigged ready for animation. This is proving to be a hassle as we don’t currently have anybody who is up to the task of animating them, sadly. Like I said, these are fully completed models that are rigged and ready to go, they just need animations.

The reason I’m posting this is that OverDose finally added its own complete animation sub-system that allows us to do pretty much anything we want animations wise, and we need some new animations to test the animation blending with. So even if you feel you may only be able to help out with a few, that may be enough to get us off the ground.

Remember, the sooner the characters are animated, the sooner we get a playable beta out.

If this sounds up your street as something you could manage, let me know. You can contact me on various ways:

Mail: odium@team-blur-games.com
Messenger: odiummsn@hotmail.com

Here's some useful links to OverDose:

OverDose WebSite: http://team-blur-games.com/overdose
OverDose ModDB Page: http://www.moddb.com/games/overdose
OverDose Latest Design Doc: http://www.moddb.com/games/overdose/downloads/overdose-design-document-2010

And a few shots of the game:

cmc_fieldops_pose_large.jpg

cmc_fieldops_heads_large.jpg

cmc_vs_mdr_large.jpg

moddb_11_1_large.jpg

moddb_11_5_large.jpg

moddb_12_2_large.jpg

And of course, a few videos as well:

http://www.youtube.com/v/FkQ_ol77BAI

http://www.youtube.com/v/NoJ42kvwb3A

http://www.youtube.com/v/CwVdwQGBwgI

http://www.youtube.com/v/_cxFf9zmt6A

(More videos and pics on the web sites)

Well like I said, if this sounds like something you could handle then by all means get in touch. OverDose has a hard time finding members to help with its quite large work load for some reason, but we won't be going anyway.

Thanks guys.

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