Unwrapping Organic Models

polycounter lvl 6
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aajohnny polycounter lvl 6
This may be a huge noob question, but I gotta step up and learn somehow. I am primarily a Hard-surface Modeler so I am getting the hang of organics better. I sculpted a stone brick for the heck of it ( I don't have a screen because I deleted the file ) but when I unwrapped the low poly of the sculp there were so many seams and it looked nasty. Is there any tips to unwrapping organics? How would I approach it and such?



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