Wich one of the following game careers is more hard difficult ? I do not mean to pursue or get a job with it but actually as type of work and ability requested for it ?
Plus what exactly has to do usually and are there other figures as well that I didn't list?
...
Environment artist
Character Artist
Character animator
Tecnical Artist (btw what does he do ? )
Senior world artist
Level designer
Quest designer
Are there other profesiional figures?
Replies
If there is one that's harder than the others, I'd suggest Technical Artist would probably be the one, given you need a handle of coding, or at least scripting as well as art.
I work professionally has an 3d environment artist right now, but usually create characters and stuff at home. I take my photographing seriously as a hobby as well as my coding abilities as a web-programmer/designer. Why limit yourself to just one thing? I believe that "the jack of all trades will never master anything" is a lie anyways.
So..yeah, at the end of all that I'm not really sure I answered any questions at all. O_o
Environment artist
Easiest field. really needed by most companies that are expanding.
Character Artist
Most companies have very few character artist, its really hard to get a job in this field.
Character animator
I think you are looking for Animator. Its like the middle ground.
Tecnical Artist (btw what does he do ? )
This is what im aiming for personally, im still in school but i find that technical artist best suits me. Anyhow you work as a link between programmers and artists. This role differs alot from studio to studio. But its about writing tools and shaders and everything between. Kinda diffuse role really.
Senior world artist
No idea what this is, but seniors usually just mean you have moore experience so you get moore power.
Level designer
This falls under game design, and from what i have heard its a good career path.
Quest designer
Sounds like something from blizz.....or MMO specific...
http://www.sloperama.com/advice.html
Good luck
Are you an artist? Do you prefer 3d model or draw? Do you feel and see on your work that you have a more “artistic approach”?
Are you a technical person? Do you think that you are able to model or draw because you have technically mastered the technique?
Its important to know what type of artist you are before selecting a path.
Environment Artist
Not so technical but does requires a certain artistic skill. Remember that you will be modeling a great variety of objects. It may become technical on some fields.
Character Artist
Not so technical but does requires a certain artistic skill. Knowledge of anatomy and apparel are also important.
Could become technical.
Character Animator and Animator in general
Can become very technical, not only do you need a great knowledge of motion/animation but you will also tackle technical issues/challenges everyday.
Technical Artist
The name says it all, you will need to be very tech savvy regarding this one. Worry not, technical artists don’t need to work on all areas you can specialize for example on VFX or shader writing.
I will give you an advice, try to know has much as possible regarding all areas since they are all interconnected.
Senior World Designer ?
You will have to work your way up for this, it can also get very technical.
Level Designer
In the old days level designers were also Environment Artist but nowadays they mostly design the “playing area” and events during each level. Level designers are also a bit generalist working on missions/quests and all other sorts of shenanigans. This will surely get very technical.
Quest Designer
If its on paper you could probably go for a game design position but its hard to get one with no experience. It can get technical depending on the state of the design (Early or full on development).
I hope this helps.
I will say that by far technical artist is the hardest one to Master. Its also a great challenge
Disagree here in general. Environment art can be easy if you're taking any one little part of it by itself. "Hey, I can make a door!" But it's a tremendously broad field. Some environment artists have to do tons of different tasks. Some aspects take meticulous planning such as building a skyscraper out of modular pieces. Other tasks require a keenly developed art sense to reproduce or re-invent things seen in nature, such as trees. Environment artists also often create custom shaders, and handle the FX too, as many smaller studios do not have dedicated FX artists. For instance, you might need to make a realistic cliff face with a waterfall pouring off of it, into a swirling pool, and steam/spray particles emitting from it. Stuff like that can be really tricky, and require a very diverse and thorough skill set.
But once projects get bigger and people get more experience they realize that they have to work just as hard to excel as everyone else and that each field has its unique difficulties.
If you're the environment guy who thinks "whoa this is easy, I just need to make boxes" then you better wake up and start learning, because there's a lot more to it, or you may be one of the first to get a pink slip if sh*t hits the fan.
so i guess that rather means "Easiest field to get IN to".
And no, environment art isn't easy. To make solid looking terrain and/or props and set pieces, you need a good eye and experience.
Some technical modeling can be very hectic and challenging though.
I think if you enjoy doing it then its not necessarily difficult, but has its downsides (like uv mapping etc)
The most difficult role is whatever one you are currently doing.
Its just like those "what is the best ..." threads and causes lots of replies that just try to explain that there is no one very definite answer on things.
Those are the threads I usually don't like because the thread starter leaves everyone in the dark by leaving out important information's (like in this case: what context has "more difficult" ?).
Maybe I am getting to old but I sometimes wish for more mature or well thought / constructed posts / questions. I am sure NAIMA didn't meant to do this but please just in the future write some few lines about the intend or context as it will help us giving you quality answers instead of random oppinions that are not really related to what you had in mind initially.
//rant out
Designers have it easy :shifty:
Animators have it the hardest :poly142:
But on a more serious note which ever field you choose will be bloody hard. So work at it!
If I had to pick one position as the hardest I would say Tech Artist. There is usually only one tech artist per team, and he has to support all the other artists by creating tools, he has to develop the art pipelines, he has to know every aspect of the game engine, he has to convert programmer jargon into artist lingo, and he's probably got a few art tasks he's responsible for as well.
Every single career is difficult and easy depending on the standard you are comparing it to and or aiming at.
Env art may often be seen as easy for beginners but high quality env art will ultimately be very difficult, the same for each career.
I find concepting env art difficult because if it doesn't meet the high standard I would want it to and want to aim at then I consider it shit, where as others may think it should be easy by comparison to what I usually do which they may perceive to be difficult.
I disagree to an extent. While being an Environment Artist do require a certain artistic skill, they are also the backbone of Level Art and work so closely with Design that the ability understand environments both on technical/artistic/development standpoint are so important.
Knowing how to create environments, shaders, and textures is one thing. Dealing with your works primary software (especially if propietary) additional engines such as Physics, Collisions, etc are completely another matter. Not to mention pipeline and meshcount limits.
Some places have a set pipeline such as modularity, mesh count, that designing around them is paramount and can be technically daunting.
hmmm.... not sure if that's ideal.
I don't think any specific role is more difficult - it's more about your abilities and which would be harder for you. There's a reason there are specialist areas.
And from my experience, environment artist is quite technical in the sense that the art is only the start of it; collision, budget, creating game play friendly assets, are where a lot of time can go too.
Yes i agree with you that's why i said it may become technical but did not expand that.
At the end of the day every field is interconnected and all represent a challenge, it terms of difficulty an equal challenge.
The only reason that i said that a Technical Artist could be the hardest one is when considering a "normal artist" transitioning in to a more technical job often evolving some programing/scripting. No need to go into a deeper explanation about what a technical artist should know but i do think It might be a bit tricky for an "normal Artist" at first.
But i agree with most of what was posted, its pointless to decide "what is the hardest".
I support what Rick Stirling said:
"The most difficult role is whatever one you are currently doing. "
Absolutely
http://wiki.polycount.com/CategoryGameIndustry#Art_Disciplines
Rick, awesome.