I want to really understand how normals work. I have seen this effect with the dark outlines before but never knew what it was. The model just has a diffuse and normal map applied and I am using a real time shader. I would love to know what I am missing. By the way, when you look at the model from straight on, it looks perfect.
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Something's wacky about your normals. Are you using Viewport 2.0? Are you making sure you are using "Tangent Space Normals" and not leaving it on "Bump" under your material's bump mapping expression??
Also, looks like you took a photo and made ONE pass through crazybump, nDo, etc, and are trying to use it on something...that's generally no good.
Search the forums and internets on how to make a normal map properly! All the information is out there.
If you made the normals in an external program like XNormal, you need to flip the green channel to view it correctly in 3DS Max.
Likewise, if you bake out normals in Max, you need to flip the green channel in Marmoset or whatever other engine you are using.