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3DS Max and Backface Culling

polycounter lvl 9
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r_fletch_r polycounter lvl 9
OK, Firstly for those who don't know what it is, Backface Culling is a step that a renderer takes to work out which polygons are facing away from the camera. If a polygon is facing away from the camera there is no need to draw it. Having to draw less polygons obviously gives you an increase in speed.. or so i thought :/

Not in max it seems, or atleast its not a black and white affair. Turning it on seems to result in a massive drop in viewport perfromance. and for some messed up reason its defaulting to on for me. Anyone else have this or have I just borked my defaults at some point

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