(3ds Max) How can I create a poly surface from this spline shape? I'd have thought it would be done using a 2-rail sweep, but it's only available with NURBS.
I've been trying to get it with Loft but to no avail. Is it doable with Loft or should I be tackling it differently?
Replies
If you want to turn that spline into a sort of poly sheet, with the spline defining the borders of the sheet, then just apply either an Extrude or Surface modifier to the spline.
Extrude would produce a many sided NGon, not too difficult to clean up in this example though.
Surface modifier. I couldn't get this to work before, untill I realised that the spline had to be broken down into 3 or 4 sided shapes. For some reason, the resulting surface is quite bumpy though. Not sure why.
The edge flow is not even. I tried adding another segment to the spline and it's even worse. The fault's happening where the segment is. AFAIK you can't weld the vertices at a T-junction so they are just snapped to together.
I was looking for a way to create a spline outline and get a mesh result like this:
Anyway, I'll keep playing around with it.
A few more questions:
- Is there a way to completely remove one of the bezier handles, like you can in Photoshop?
- Bezier: Is there a way to make one haldle a different length to the other handle?
- Bezier Corner: Is there a way to constrain one handle to move in the opposite direction of the other handle?
- Is there a setting to remove the move constraints completely (selecting the move gizmo axis)?
Also know that you can apply an edit poly modifier and a shell modifier to turn splines into geometry.