very nice. ive just started gathering reference myself to start a p99. :P this is looking quite good and inspirational. do you plan to make any attachments?
Trying right now to get a better matrial feeling... but I have a tough time to make it good, so the progress now is a bit slow.
@Oniram: Oh you are? I will be watching for your P99 , and at the moment I will not be making any attachment, just maybe a diffrent diffuse. Just maybe..
Looks real good, nice and clean. You need some more material definition between your polymer frame and metal slide. See the noisy texture in the plastic in this picture?
Also, I guess it's too late to change it now, but the rear of your frame is wrong; it's missing a little cutout for the hammer to go through:
Kind of a big issue since it's right there in FPV.
I'd make the edges on the plastic part less shiny and use a broader exponent to contrast with the metal (which has it the other way around ) and give more of a rubbed edge feeling, great touches with the finger smears on the metal, although they don't make much sense on the clip as they are so sharp, I'd smear them a lot there.
I also liked the warm environment better than the cold one you have in the second shot is this marmoset ?
vahl: Oh I see. Just a question not about the contrast with the metal.. Do you mean that I need to change the diffuse or specular or.. didnt really get that part.
Finally! Someone who is doing a P22 and not the typical P99, everyone just lovessss 9 mm's. Anyways I own this gun and I see a few problems, the texture is very nice, on the back of the clip at the bottom there is nothing to the back of the plastic, it all sticks out towards the front, you can slide it off of the bottom of the clip to remove the spring.
I'll send you some shots of what i'm talking about but for now my camera batt is dead so I am charging it.
On the cutout for the hammer it is not just flat down, it curves under because it's a cylinder down there. Once again the photos i'll snap for ya will help..
Actually i'll take some with my phone and if you need better ones I can handle that for you
The clip it's at a much sharper angle, the top of the bullets are angled up and overall it's at a greater degree.
Also on the clip, mine is currently full with 10 shots and the slider is almost completely down at the bottom
Well i hope the photos help, i know they are blown out, like I said I can take some better photos with my normal camera if you need them
I'd push the plastic more. You've got a *great* texture but I think there is still a bit to go to hit the sweet spot.
Some ideas:
- Run generic black/white noise, run through nVidia filter, and overlay onto plastic. It'll help roughen up the plastic a bit more.
- Try to pull out the peaks of the material a bit more. In the spec, fill a layer with white. Open up layer styles and start playing around with the bottom slider under Blend If. If you alt-click the arrows, you can split them apart to adjust the falloff. This is great for pulling out the peaks of the surface.
oh that hurts my soul.. haha. i was planning on doing a p99 sometime soon. havent seen many tho. :P
anyway. lookin good patrick. im wonderin how that would look if u put that "graininess" on the handle into the normal a bit.
Lol sorry I have seen TONS of p99's since I began modeling and this is the first p22 I've seen, everytime I see one I just think "awe man, why not a 22 cal...assassin's weapons aren't cool enough for people?"
Perhaps go with a ppk instead? lol they are overdone as well...oh well, follow your heart!
Thanks all for you comments. I will fix the small changes some day, right now I will take a break of the Walther P22. Just like to do a small thing first
I have tried to make the plastic normal just a bit noise. I personly dont like it, it look to much like rubber then. But will give it a shot later on.
Replies
Nice work
Trying right now to get a better matrial feeling... but I have a tough time to make it good, so the progress now is a bit slow.
@Oniram: Oh you are? I will be watching for your P99 , and at the moment I will not be making any attachment, just maybe a diffrent diffuse. Just maybe..
Also, I guess it's too late to change it now, but the rear of your frame is wrong; it's missing a little cutout for the hammer to go through:
Kind of a big issue since it's right there in FPV.
Hmm, I maybe can change it.. in the texture and maybe hammars model.. hmm.. will try to fix that.
And about the polymer, I need to fix that to. But eye there! Thx!
I also liked the warm environment better than the cold one you have in the second shot is this marmoset ?
vahl: Oh I see. Just a question not about the contrast with the metal.. Do you mean that I need to change the diffuse or specular or.. didnt really get that part.
And yes, I use Marmoset (1.0)
Wire!
Zelenkov: Thanks again,
Also when animated the hammer will be cocked, which means this part will be exposed and right in the player's face:
I'll send you some shots of what i'm talking about but for now my camera batt is dead so I am charging it.
On the cutout for the hammer it is not just flat down, it curves under because it's a cylinder down there. Once again the photos i'll snap for ya will help..
Actually i'll take some with my phone and if you need better ones I can handle that for you
The clip it's at a much sharper angle, the top of the bullets are angled up and overall it's at a greater degree.
Also on the clip, mine is currently full with 10 shots and the slider is almost completely down at the bottom
Well i hope the photos help, i know they are blown out, like I said I can take some better photos with my normal camera if you need them
oh that hurts my soul.. haha. i was planning on doing a p99 sometime soon. havent seen many tho. :P
anyway. lookin good patrick. im wonderin how that would look if u put that "graininess" on the handle into the normal a bit.
Some ideas:
- Run generic black/white noise, run through nVidia filter, and overlay onto plastic. It'll help roughen up the plastic a bit more.
- Try to pull out the peaks of the material a bit more. In the spec, fill a layer with white. Open up layer styles and start playing around with the bottom slider under Blend If. If you alt-click the arrows, you can split them apart to adjust the falloff. This is great for pulling out the peaks of the surface.
Great work, very inspirational!
Other than that, this looks ace
Lol sorry I have seen TONS of p99's since I began modeling and this is the first p22 I've seen, everytime I see one I just think "awe man, why not a 22 cal...assassin's weapons aren't cool enough for people?"
Perhaps go with a ppk instead? lol they are overdone as well...oh well, follow your heart!
I have tried to make the plastic normal just a bit noise. I personly dont like it, it look to much like rubber then. But will give it a shot later on.