Hey polycount. For some reason my level looks different in UT Game than what I normally see within the editor itself. Particle systems I made for foliage spill upward onto meshes and the color is just really wierd. I need to go through the game in order to capture an image sequence of my matinee animation, so I gotta figure out why it looks different.
EDITOR: Normal
IN GAME (colors are screwed up)
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