MoP - Thanks! Renders will follow when they're done. Although it's a nice way to present your high poly work I don't want to spend too much time on that phase. A good low poly translation is my primary goal.
Drakage - Thanks! Should be starting the low poly today
polygonfreak - I've got a good idea how I'm going to do it. It's built in such a way that I can separate parts very easily when it comes to baking.
I love this 40K stuff! One thing I could suggest, but I don't know if you want to take it in that direction, is to put some battle damage onto it. Maybe the odd shell-hole here or torn plating there. Maybe take a look at some pics of 'real' tanks and see if you can adapt some details.
Looks nice so far. I have a quick question regarding the Lasgun ball turrets on the side: did you eyeball align that on an angle against the tank or is do you use another technique? I'm pretty addicted to the grid and sometimes things get a little messy with rotation and such, so I'm just curious.
Replies
Wireframes are good 'n' all, but proper renders would probably be a good way to present it as well.
Also, welcome to Polycount!
Drakage - Thanks! Should be starting the low poly today
polygonfreak - I've got a good idea how I'm going to do it. It's built in such a way that I can separate parts very easily when it comes to baking.
Thanks!
Boz
What does the interior look like ;D
Tea Monster - I'm not planning to add any damage to this currently. The texture will not be entirely clean but the model itself won't be damaged.
whats_true - The interior looks amazing! I won't be showing it unfortunately, so you'll just have to imagine what it looks like
doeseph - By eye, up real close though, so it is still pretty accurate
Hboybowen - I'm not planning to do any more renders at the moment. I may render a few more angles when it's all complete.
Thanks,
Boz
- BoBo