Everyone has to make
one, right? :P
AK-47 w/ Custom Tiger Paint
I wanted to make the ordinary AK fun and new to look at, so I pumped it up with a custom tiger-stripe paint job.
Modeled the hi and lo resolution meshes in Maya, baked with xNormal, textured with Photoshop, and rendered with Marmoset.
Thank you for viewing my work!
Replies
The hole in the front sight isn't quite rounded enough in the corners. on your's its more of a tight squared edge, vs a smooth rounded look.
Add some polies man.
The stock, the grip and the forward grip could use some more to help get rid of the nerf bat look, and it'll get rid of the pinching on the rear stock. I doubt what you have atm would be horrible for the bake, but for the high, there's little reason to terminate it down like that.
but good job, lookin good so far
OK, this site should be you best friend from now on
http://www.pixagogo.com/1890304226
(http://www.pixagogo.com/deicideNBF)
You've many scale and detail inaccuracies, to get rid of them get a good side, back and front reference from the above site, then build (or change) your model around it and make sure you get as many details as possible in your high poly.
Good Luck Mate
BTW: I'm working on an AK too
I can take more tomorrow if you would like. I't's not a fixed-stock AK like the early version you're modeling, and it has a stamped rather than a milled receiver, but it could still be useful for you.
Thanks, but I have plenty of reference already. I'm curious of what scale and detail inaccuracies you are referring to There were pieces missing (due to the wip nature), so I assume that's what you mean. Either way, I'm glad you liked my AWSM
@GarageBay9- Thanks I appreciate it, mate. But like I said above, I have plenty of reference shots already.
AK-47 Reference Pack
AK-47 FS Reference Pack
AK Extras Reference Pack
I believe I have finished the hipoly. I've been busy with work and DomWar stuff, so this took the backburner Please let me know if you see any inaccuracies (and please be specific)
Thanks in advance Oh, and Happy Thanksgiving to any of my friends from the States
Very solid work!
Yeah, the first one is airsoft. Airsoft guns are still about as accurate as it gets, unless they're really cheap/crappy ones.
Now obviously this one has a stamped receiver, not a milled one like yours, but the basic shapes are the same and it should show you what you need to change.
Some more pics:
@Spitfire- Thanks, sir That would be a good idea. Maybe nothing too strong that is distracting, but a few subtle material hints would do alot of good.
@Kitteh- Thanks for you advice. I don't see how anything you mentioned is too serious, as I can barely tell what you mean by these "shapes" you mention. I see a bit of what you mean, but nothing I can hardly classify as "serious inaccuracies". Secondly, theres no way I'm going to use airsoft reference pics when I have real ones :poly124: Thanks for your time.
-You cant have enough reference pictures, every ak is unique but they all have something common
-Kitteh is absolutely right, you have many serious inaccuracies mainly on shapes and proportions which make the gun look very bad.
-Airsoft guns are almost exact replikas of guns, so its ok to use them.
Like I and Kitteh said before get as much referece as you can
(watch shooting range videos, go on fpsbanana and look how they done their AK's, play some games which feature the AK like Cod or BF)
I think your main problem is that you misunderstand your reference pictures,
that leads to inaccurate parts which I and Kitteh are talking about.
I got here something for you:
PS: I'm sorry if my post sounds a bit harsh, but you really need to pay attention at our critism
Best regards,
ToxiQ
@ToxicQ @ Kitteh-
Wow, wth guys? First off, I never said I wasn't going to fix anything. I simply said that I didn't understand these "shape inaccuracies" you both mentioned. Frankly, you guys did a shoddy job of explaining what you mean :poly124:
Comments like these are hard for me to decipher:
What shapes are you talking about? Honestly, I want to know. I'm not trying to be a dick, I'd just like to make my models as good as they can be.
I am sorry, as it isn't as clear to me as it is to you I'm willing to accept any crits and you should know that already with our exchanges on my AWSM thread: http://www.polycount.com/forum/showthread.php?t=74710&page=2
Yes, you are right when you said you can never have too much reference
Well, ToxiQ already pointed out most of the accuracy issues. The edge of the back of the dust cover should be a much softer bevel too, not hard edged like you've modeled it.
Yeah we wanna see results man, hurry up
Wires:
Reference:
More Pics of THIS MODEL: http://www.modelguns-worldwide.com/ak47.htm
Thank you for viewing my post. Comments/critiques are always welcome.
I know it can be hard to pick up on all the little details and i know people think they can fudge guns cause nobody cares, but being able to see and interpret shapes is an extremely important skill which will apply to every single aspect of art including non-digtial mediums. Neglecting your skills of obvservation by asking people to point out *precisely* the accuracy errors they're seeing will eventually, down the trail, spell the difference between a decent artist and an exceptional artist.
Furthermore, the habit of neglecting study of your subject because you don't want to spend the extra time on it will help you in your professional development but not in your personal artistic development. Save skimming over details for when you're employed and have deadlines. While you're doing this for your own sake, get as much as you can out of it and don't rush.
Studying your subjects in their entirety, at your own pace now, will hone your skills of observation and help you do the same thing very quickly in the future. Artists like gabe and garagebay and toxiq are all spotting the accuracy issues off-hand in -demonstrably- that small amount of time they're willing to spend on your thread, so it's clearly not taking them days of study and observation. If you fancy yourself a competent hard surface artist, particularly if you're interested in doing "Real World" things, you should be aspiring to this level of familiarity with things, and that kind of eye for details.
First, thank you very much for your time and explanation
I wasn't "fudging" the gun. This was my second weapon and hard-surface model overall, so I was (and am) still very new to this. I only asked them to point it out "precisely" when they assumed I refused to fix their vague crits and proceeded to bad-mouth me publicly for it. I wasn't going to hog their time pushing them for specifics otherwise... I am still learning and shapening my observational skills and never claim to be an expert.
I wasn't "neglecting the study of my subject because I didn't want to spend the time" or "skimming". That's a heck of an assumption... As I mentioned before, I am still learning, and I post wips here for feedback for that very reason. If I had perfect observational skills, and did everything right, I'd probably just post final projects and collect paychecks :poly124:
I know the importance of studying your reference, and I feel I'm getting better at really seeing the smallest of details. Each project gets more and more accurate the first time. I know those guys immediately spot the accuracy issues that make me look like an extremelly bad artist, and I thank them for it, but please don't assume that I don't care about my models That paints me in a very bad and unfair light.
I am eager to learn and grow as an artist, and am willing to listen to anybody who honors me with their time and advice. Thanks again.
But take some time and gather reference, for example: look at blueprints of bullets, picantinny rails and mags and try to model them exactly as they appear in your refs. Then try to model your weapons part by part with a side ref to get the length right.
Here's what my old AK74 looks like (note that the viewport of wings3d eats most of the details)
Don't misunderstand me, I don't think that my AK is perfect and yours is horrible. You just had bad/not true reference pictures that you modelled by. If you still want to make a AK I suggest you to model by the link that I posted earlier.
When I was doing my Glock 19, I rented one at my local firing range. The friendly salesman was kind enough to disassemble the entire gun and walk me through the details of all the small things like the trigger bar, the function of the slide, and numerous other safety features. It really helped me get a sense of an object I only saw pictures of online. I think you're right in that I have to do more of that to really immerse myself into my projects. Firing the gun I was about to model was very fun, educational, and motivating
I'm also doing alot more sketching which is helping me to recognize shapes and features faster. Things like that, coupled with more blueprints and measurements should benefit me greatly.
Thanks again
I'm still far from finished, but I'm to a point where I can start asking for critiques.
All C&C is welcome and greatly appreciated.
I wanted to make the ordinary AK fun and new to look at, so I pumped it up with a custom tiger-stripe paint job.
Modeled the hi and lo resolution meshes in Maya, baked with xNormal, textured with Photoshop, and rendered with Marmoset.
Thank you for viewing my work!
Model looks fantastic. About being super accurate with objects: There comes a point to where worrying so much about accuracy is simply a waste of time. It's a video game weapon, and even 'modern' FPS titles like Call of Duty are in alternate universes anyways. Additionally, there are tons of variations of the AK-47 with subtle differences depending on where it was manufactured.
What matters is that based off your reference material, you've made one hell of a model.
My favorite part of your weapons have always been the textures though. Lots of subtle details but also not noisy. Nothing over-exaggerated or out of place either.
I have an SKS. It's basically a larger version of the AK-47. The metal texturing you've done looks nearly identical to it. Fantastic work.
Also, confused:
Err...... lolwut
He modelled a film replica which has different shapes to maintain its functions, however my posts refer to a normal military grade ak which every soldier maintains customizes differently.....
B2T:
I think if you just redo the upper reciever to fit a real ak you'll be save of gun nerds like me trolling :poly124:
You do realize there are a substantial variety of AK-47 variants, right...?
Harry, Kitteh and me said everything that could be improved and Ben improved the model alot but there are still some things that could be improved to make this ak one of the good ak models out there.
I never ment to discourage or even make him down so don't misunderstand me.:\
@RexM - Hey bud, I'm doing great. Thanks for asking. I hope all is good on your corner. Thanks alot for your comments, and you did a great job of summing up my stance and feelings about this project. I also really appreciate the support
@n88tr - Thanks, that's the game I had in mind when I was approaching the style, so I'm happy it came across.
@mxb8924 - Much appreciated, man. Much appreciated