So I can seem to figure this out, I'm making a scene with tileable textures, I made them so they snap together in udk, but I'm still getting these ugly seams. I've spent hours already trying to figure out why I'm getting this\/
I export the meshes from Maya using axemesh, I've tried a variety of different settings while exporting it (obey hard edges/ auto triangulate/consolidate geometry/etc) So what is the best way of export, maybe I'm messing up here.
I've narrowed it down to being something with the lighting and have been searching through forums with no luck.
Here is the scene with only textures (notice no weird seams)
and lighting only (ugly seams)
Also, these only have the ugly cgtexture diffuse because I was testing to see if it worked (which is doesn't)
Right now the modular pieces are square, someone said try just a flat plane, which still didn't work
Any advice I will definitely try and post right away
Thank you for your help!