Home General Discussion

Unlimited Detail?

polycounter lvl 8
Offline / Send Message
kaze369 polycounter lvl 8
Do you guys think this is for real or just to good to be true?

To be honest, I'm a little skeptical. A triangle is 3 vertices, each point represents an X,Y,Z value. Judging by what he said, their tech is indexing every single vertex in view. then the software just calls out the points that are needed. Rendering a point in 3d space take processing power, but what about moving points? In UDK you can instance a 10,000 polygon object multiple times, like thousands of times, and get little to no memory loss. Rendering a million static points is not that same as rendering a million moving points. The video didn't mention texture detail, animation, or dynamic lighting. Also, games have action around the player that the player doesn't necessarily see and if you're just rendering the players view and not the whole environment then this tech is not worth it for games.

[ame]http://www.youtube.com/watch?v=Q-ATtrImCx4[/ame]

[ame]http://www.youtube.com/watch?v=THaam5mwIR8[/ame]

[ame]http://www.youtube.com/watch?v=l3Sw3dnu8q8[/ame]

Replies

This discussion has been closed.