hey all I'm having a hard time setting up a material that blends terrain materials together using masks.
I have 3 textures (rock, dirt, grass) and i have 3 height masks that correspond to where these textures show up on my geo. What I need help with is setting up a material in 3ds max that functions similar to how you would set up a terrain material with masks in a game engine - like what you see here:
http://udn.epicgames.com/Three/TerrainAlphamaps.html
anyhelp would be awesome - thanks
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Don't know if that is similar to the way one would do it in UDK though, I did not use it so far
but with it not rendering in the viewport for some reason, this really is a pain in the ass to have to render everytime i want to view a change i make.
ShaderFX is free, is node based, and displays blends in the viewport, I would check it out.