hey guys, im learning how to do highpoly detail in zbrush then back to max. I create a support pillar for an environment in max, brought into zbrush, used decimation master exported back out. When I import back to max, everything is fine, but the smoothing groups make it look all messed up. Am i forgetting to do something? Or is this how it is suppose to look before i unwrap then project hp to lp
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You know of any good tuts? The Eat3d one is only on mudbox and i dont have that :-(
For something as simple as you have there, just create a box around your hi-poly and cut the indentions out where you sculpted the wear/erosion.
rgr that. Thanks