Zbrush4 without Zbrush4 - hardsurface blockout technique

quad damage
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pior quad damage

heres a little vid inspired by the new Z4 Shadowbox, but ported over to a regular 3D app - basically using cubes as voxels to cut through. Then Zbrush (3.5!) comes into play to make it all hardsurface. Hope this is of some interest!



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