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Improving my mesh flow.

polycounter lvl 18
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JO420 polycounter lvl 18
Hello polycounters.

I am in need of a little assistance. All of my career i have focused on environment art and its been what ive been doing for the last 5 years. I recently tried to make a character and some of my modeling abilities improved which i imagined would be the case.

But one thing id really like/need to improve upon is my mesh flow. I lookat good character modelers characters an notice that just about every single character's polygons do something to improve upon the shape, When i make cuts and sub divisions i try to adjust the new vertices to have these polygons add to the shape but im not happy with the final flow of the mesh. Maybe im not spending enough time making adjustments to the mesh?

Any tips or tutorials to help me improve upon this.

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