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Magnify Physics - my first released iPhone game

polycounter
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Davision3D polycounter
My first iPhone game is now in the appstore! :)

The gameplay is basicly a combination of physics mechanics and puzzle gameplay.
Its set around these various chemical bubbles that come out of the pipes of the steampunk machine. Identical bubbles can be merged to generate bigger ones. If you manage to repeat that with bigger bubbles you can create magnificent big bubbles that are worth a lot of points. You can just simply push and move the bubbles with you finger on the playing field. Bubbles with same color and size will merge but different ones will collide. When a Bubble gets glowing by the hit of a beam, you can make it burst by simply touching the bubble to harvest its points.

screen1.jpgscreen2.jpgscreen3.jpgmagnifymenu.jpg

I have done most of the artwork in 3D, even the effects are rendered in 3dsmax to sprites. Most of the decoration and also the gears are sculpted in Zbrush, i made a lot of these assets and then build the scenes in 3dsmax. In max I also did a lot of materials setup and rendered it there. The effects are mostly a combination of material and object animation.

The programming is done in Cocos2D by Gennadii Ivanov, he did a really great job with the physics programming and all the gameplay tweaks.

[ame]http://www.youtube.com/watch?v=roILpQV_ilY[/ame]

magnifylogo.jpg
Give it a try when you can:
http://itunes.apple.com/us/app/magnify-physics/id365358052?mt=8

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