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Maya is killing me

polycounter lvl 10
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Avanthera polycounter lvl 10
Hey guys, been off of the forums for a while to try and figure what was going on with all of my models. It all began when I was creating the props from the Big sandwich art test, you can see some of the errors here: http://boards.polycount.net/showthread.php?t=69375&page=2

It seems that maya is exporting my models with hard edges on uv seams and other random spots. it looks fine in maya, until it gets into xnormal, max, or marmoset
the main problem is that I cant change the edge hardness until I export it as an obj and import back in. I then can change one group of edges before it wont allow me to change it anymore, and I have to re-import.

also, I have had problems with face normals, essentially the same thing, but a face will look ok in maya, not in any other program,
export, import, and now the problem is visible in maya and im now able to fix it.
What is this? I dont even.:poly127:
oh, and maya 2008, latest versions of xnormal an marm

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