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Concept design and painting for environments

polycounter lvl 11
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Target_Renegade polycounter lvl 11
Its something I've been putting off for some time, probably because I'm not sure where to start and what the best way to approach it is. I've got a mental block on it as a result. Does anyone have some good advice on techniques, starting points? Should I start purely with perspective or replicate photographs? Interior scenes versus exterior ones? Thanks.

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