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Clouds?

interpolator
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DEElekgolo interpolator
I am currently working on a sky for a considerably old game engine and I am wondering how I would approach making some nice 3d looking clouds for it? The game engine is from halo 1and does not support particles for the sky. Currently the sky is just a scaled down sphere with a bunch of textures scrolling across it with the add property. The clouds do move in 1 direction. And the horizon is not see-able by the player.
Here is what I have now.
ahobov10220091222145840.jpg
ahobov10220091222145821.jpg

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  • Eric Chadwick
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    You could probably get away with a 2-layer setup. That's how this was done.
    chadwick_clouds.jpg
    The behind/top layer is lerp (could also be subtract or multiply) so the upper clouds are dark. The front/bottom layer is additive so they're light-colored. They're also offset slightly, so the additive layer makes it look like they're lit from the side. The gray streaks are a third layer.

    I would also suggest using a fractal perlin noise, which looks puffier than what you have.
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