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Calling All Artist! Frozen Codebase is hiring again!

Kovac
polycounter lvl 18
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Kovac polycounter lvl 18
Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all. If you survive through the grueling interview process, I'll personally buy you a beer at the local tavern (or chocolate milk, if you swing that way).

As always, if you've got any questions, feel free to PM/IM/IRC/email (why isn't that widely abbreviated as EM yet?).

jkovac@frozencodebase.com

or, if you think I suck, bother alphawolf

agilmour@frozencodebase.com

Game Artist

As an artist at Frozen Codebase, you will play a major role in helping to develop and evolve unique, immersive visual styles for our games. You will be tasked with creating a wide range of game art. This will include 2d artwork such as illustrations or textures, next-gen 3d artwork ranging from props to characters to environments, animation, and interfaces, all of which inform and impress the player.

Responsibilities

* Create 2d and 3d artwork which conforms seamlessly to a games visual style
* Prototype, concept and evolve visual styles for new games
* Provide useful critique to fellow artists and accept/consider critique of your own work
* Pro actively work with the artists, designers, and programmers to create the best possible solution for any challenge

Essential Skills and Requirements

* Expert understanding of fundamental art theory, including color, form, composition, and motion. Strong ability to draw both from life as well as from your imagination
* Strong working knowledge of 3ds Max
* Strong working knowledge Photoshop
* Good communication and interpersonal skills - must be able to communicate clearly to artists, designers, and programmers
* Minimum of one year previous industry experience
* Minimum of one shipped title
* A killer portfolio
* Willing to relocate

Desired Skills

* Experience in graphic design for interfaces/web/print
* Experience animating characters and props in 3ds Max
* Bachelor's degree in art or similar training preferred
* A love of art that inspires you to continue creating even after you go home
* Experience with Vicious Engine is a plus.
* Experience with XBOX 360, PS3, or Wii is a plus.
* Understanding of next-gen pipeline and their respective tools (ZBrush, Mudbox)

Portfolio Submission

A portfolio demonstrating your abilities is required for all artist positions. The perfect portfolio would include only your best work, and would demonstrate you have a strong knowledge of traditional art theory, including color, line, composition, form, motion, and weight. Specifically, we'd look for samples of life drawing, 2d texture painting (texture flats, uv layouts, matte painting), and 3d modeling (fully textured poses as well as wireframe), as well as any examples of animation, illustration, or graphic design.

We prefer online portfolios. CDs, DVDs, and videos will also be accepted.
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