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UnrealEd Fire effects?

Hi hi!

I need to make some fire for my UC entry. I'd like to use a sequence of images to have the flames animate more realistically. I was playing with Flipbook textures, but I don't know if I need to use the material I've made in a Particle or if I can place some cards where I need them with the Flipbook material applied.

Suggestions or tuts?

flipbook test texture:
Flame_FlipCard01.jpg

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