Home 3D Art Showcase & Critiques

space man

polycounter lvl 17
Offline / Send Message
Tamarin polycounter lvl 17
2100 triangles.

This is for a sci-fi independent game I am currently working on.

I modeled and baked a high poly mesh for the head and I am painting normal and diffuse on the body.

I should have tried some animation before jumping into textures.

web3z.jpg

Replies

  • brandoom
    Options
    Offline / Send Message
    brandoom polycounter lvl 13
    The texture is looking pretty good so far.

    I think the neck might be a little bit long - something looks weird around the neck area and the suite. Also, the wrists look a little thin, but maybe thats just the perspective.

    Post a few more images and a wireframe to give us a little better understanding. :) good job so far though.
  • Canden Picard
    Options
    Offline / Send Message
    Looks good, yeah it looks wet a little bit. Drop the base of the neck down to the point the top of the shirt just shows.The anatomy of the head/neck look right its just the anatomy of the colarbone area is deformed. Better than i could model.
  • Tamarin
    Options
    Offline / Send Message
    Tamarin polycounter lvl 17
    Here is an update. I haven't moved forward but laterally.
    web4s.jpg
Sign In or Register to comment.