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past personal projects (youtube uploads)

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better late than never:
here a few older projects that evolved during my university time (some actually in my sparetime)


orthographic portfolio build (flash prototype)
[ame]http://www.youtube.com/watch?v=oJAfC8CGV54[/ame]
flash 5 / MX old stuff, one of my previous fancy portfolio attempts, a very old 2004 version can be seen here. The same demo from the video is available here:
http://www.burg-halle.de/~st2520/


curing colors overview (flash game prototype)
[ame]http://www.youtube.com/watch?v=71Xw3wVcQ88[/ame]
and the related polycount thread:
http://boards.polycount.net/showthread.php?t=53198
first real triangulated perspective engine that I wrote in Actionscript. Some of the earlier (not final) interactive online demos might be still available under:
http://www.renderhjs.net/bbs/flashkit/color_dune/demo3/
http://www.renderhjs.net/bbs/flashkit/color_dune/demo5/
http://www.renderhjs.net/bbs/flashkit/color_dune/demo6/
http://www.renderhjs.net/bbs/flashkit/color_dune/demo7/
http://www.renderhjs.net/bbs/flashkit/color_dune/demo_13/
http://www.renderhjs.net/bbs/flashkit/color_dune/demo_r112/


Virtuelle Delikatessen
[ame]http://www.youtube.com/watch?v=z7rrc6zVQRU[/ame]
our (ronnie's and mine) first free ticket to the FMX in Stuttgart
We used max 9 with the scanline renderer in combination with AE and lots of layer passes (depth, ID, glow, color,..) to get the final result.


Chronos, time is rising. animation short
[ame]http://www.youtube.com/watch?v=qfgV011e3d4[/ame]
additional info (in german)
http://mmvr-des.burg-halle.de/blogs/klimawandel/category/studenten/g1/
bloated hilarious mamut big animation project for just 2 students in 1 semester. Again we used 3dsmax 9 this time with MR and the Daylight system for the backgrounds. The character cell shading ink is a mix of a falloff shader in max rendered in greyscale at a double resolution and some glowing edges filters in AE. For the difuse fill of the cell shading we used the default max ink renderer (scanline) with some slight modifications to get softer ramps at some views.
I did all the textures and the characters and animation. Ronny the other student created most of the environment models (except for some of the smaler detail objects).

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