Can I see
(<- notice!) the various ways people fix texture seams(or be directed somewhere)? I'm looking for realistic/real-world examples, and want to find the best methods.
Methods I know of, in general:
1. 3D painting
[mudbox/modo](clone tool or painting over with a similar image)
2. "double-UV" trick
[render-to-texture](works but seems like it will take forever to fix an entire model)
placing a chunk of texture
halfway over both seam edges in PS, then masking the chunks out except for where the seams are(seems only to work for organic textures)
4. Photoshop cloning
, saving, checking model over, re-cloning, repeat...(I'm guessing this is the fastest or second fastest method, but seems very tedious as far as I can tell)
I'm not sure how to use PS to do this easily, so that's what I'm missing the most. I'm also not concerned with tiling textures.