::Fixing Texture Seams::

polycounter lvl 7
Offline / Send Message
CT007 polycounter lvl 7
Can I see(<- notice!) the various ways people fix texture seams(or be directed somewhere)? I'm looking for realistic/real-world examples, and want to find the best methods.

Methods I know of, in general:
1. 3D painting[mudbox/modo](clone tool or painting over with a similar image)

2. "double-UV" trick[render-to-texture](works but seems like it will take forever to fix an entire model)
http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php

3. placing a chunk of texture halfway over both seam edges in PS, then masking the chunks out except for where the seams are(seems only to work for organic textures)
http://www.flickr.com/photos/9763207@N04/3345091172/sizes/o/

4. Photoshop cloning, saving, checking model over, re-cloning, repeat...(I'm guessing this is the fastest or second fastest method, but seems very tedious as far as I can tell)




I'm not sure how to use PS to do this easily, so that's what I'm missing the most. I'm also not concerned with tiling textures.

Thx! :)

Replies

Sign In or Register to comment.