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polycounter lvl 18
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conte polycounter lvl 18
done for unannounced project
7869 triangles in model
materials: 1024x1024 for body, 512x512 for head
showp.jpg
cheers, guys!

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  • LEViATHAN
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    LEViATHAN polycounter lvl 11
    Model looks great, I think the BDU could use a better cloth texture and some more wear though. The kneepads and "clasps" on his vest are worn, yet the rest looks brand-new. Also his teeth are fully white, which looks odd.

    Could you post a pic with more natural looking lighting - as in no blue?
  • Vitor
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    Vitor polycounter lvl 18
    Nice to see some new stuff from you Conte.

    It looks great, very sharp textures.

    If i'd give a critic, the different materials are hard to identify, the metals or plastics could have better specular. Also on the close up the face looks dead, but that is probably fault of the lightning and shader and yours. Anyway, really nice work.
  • Andreas
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    Andreas polycounter lvl 11
    Great! Reference folder material! :D
  • MoP
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    MoP polycounter lvl 18
    Pretty cool stuff, although compared to a lot of your personal work it's very "boring", hehe... not much interest outside of the face, I guess it was based off someone else's concept for a specific character?

    The skin on the face looks nice, although those alpha-plane hair things aren't adding much, they just look like rows of straight white lines, totally unlike the hair on the base model.

    It's all very well executed (nice and sharp, as said), and the dirt around the lower legs is a nice touch. However again I just feel that it's a dull design, but I guess that's what you get with this sort of thing :)
  • conte
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    conte polycounter lvl 18
    thx for replys, guys!
    Mop, that was based only on that picture and some text description
    (that body will go for some spec ops variations, so i'll add those bags there)
    image005f.jpg
    thanks for attention)
  • MoP
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    MoP polycounter lvl 18
    Hmm, that guy has a lot of cool strong cloth folds that I think you could have exaggerated more, especially around the shoulders and lower legs. The limbs on your model look pretty tubular, and there isn't much big sharp stuff happening in the normal map.
  • conte
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    conte polycounter lvl 18
    I agree with you, Paul.
    i'll remember every word of criticism, that was sounded in that thread and will try to avoid these mistakes in future models.
  • Kawe
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    Kawe polycounter lvl 8
    I really like the face. Looks very nice.
  • woogity
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    very nice work! the retop is very nicely done, if you dont mind me asking i would love to know what program you are using.

    only crit would be that the camo is a bit repedative, would be cool to see the pattern varry between where the pockets start and where they are sewn to the pants,<< srry for the nitpick, but it stands out a lil compared to how beautiful the face and vest are.

    -Woog
  • rasmus
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    Very nice. Maybe give the cloth a little fine-grain bump to add interest?
  • conte
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    conte polycounter lvl 18
    Stages:
    1. Definition of local masses and dynamics
    54768631.th.jpg
    2. Specification of basemesh's proportions, preparation for export)
    38859506s.th.jpg
    3. Starting of sculpt
    56624141.th.jpg
    4. Sketching stage
    82488484.th.jpg
    5. Continue
    23620856.th.jpg
    6. Home improvements-in some places smooth out the details, but they took the extra geometry, such as in the case with a belt,
    He was replaced by an independent subobject
    60518217.th.jpg
    7. Detailing, folds are pure shit, i'll change them a bit later
    72476520.th.jpg
    8. Detailing
    72632692.th.jpg
    9. Ok, highrez is kinda done
    84153139.th.jpg
    10. Lowpoly mesh was done in zbrush, with retopo tools
    82567152.th.jpg
    11. Finished lowpoly
    69655678.th.jpg
    12. Baking of normals
    78812569.th.jpg
    13. Baking of normals, done
    40974062.th.jpg
    14. Baked AO
    16854686.th.jpg
    15. Start of texturing
    70624648.th.jpg
    16. Continue
    29144220.th.jpg
  • conte
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    conte polycounter lvl 18
    17. Still continue
    50360795.th.jpg
    18. u know...
    58941349.th.jpg
    19. Ok, at last it's finished
    58799858.jpg
  • Joao Sapiro
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    Joao Sapiro sublime tool
    that looks pretty good man :D has your style in it , the only thing besides what was already mentioned is the corners of the eyes, even for someone that age, they seem too stretched . Glad to see stuff from you man ! what you been up to ?!
  • PeterK
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    PeterK greentooth
    yay, Snakinov! good work mate. As I said , the beard alpha could use some tweaking. I love the texture work, and the character. Also, maybe consider a dark color for his eyes?
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    wow...thank u for all those progress shots...very nice work
  • adam
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    adam polycounter lvl 19
    Done for an unannounced project? Is that project still in development?
  • indian_boy
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    that's really impressive!

    good luck with the project btw!
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