Concept tank carrier

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hi, just finished the high poly model of my tank concept, did a quick texture and a scene render. I plan on creating a low poly version of this.

heres a bit about the tank:
A futuristic tank concept made for carrying soldiers into the battlefield. Tank is equipped with a rail gun, features two entrances and exits in the front and back. Tank is designed for desert warfare coping with desert terrain and climate.

all crits are wellcome,

tank_storm_hi.jpg
tank_carrier_1_hi.jpg
tank_carrier_2_hi.jpg
tank_carrier_3_hi.jpg
tank_carrier_4_hi.jpg

details
detail_clay_1.jpg
detail_clay_2.jpg
detail_clay_3.jpg
detail_clay_4.jpg

concept sketches
20tf13p.jpg
jr4486.jpg

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  • bounchfx
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    I think it looks great.

    out of curiosity, how many polys is something like that?
  • Slum
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    Damn, that is some mighty fine work.
  • Spug
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  • InProgress
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    Damn fine tank. Is that pillar there for size?
  • rollin
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    dis is nice!

    like the "real" shots a lot.. are they photo based or how are they made?
  • MoP
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    that's very cool.
    are those very fine details just heightmaps, shown on the grey renders? please tell me you didn't zbrush that :)
  • boogotti
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    hey thanks guys for all you're comments :)

    bounchfx its not much as i didn't need to zbrush it, its around 5 millon mostly the tracks

    InProgress yea that pillar is a size of a person, its quite a big tank made for carrying troops of soldiers.

    rollin the render scene is abit of photo 3d and painting, here the cg elements i used:
    clay_hi.jpg

    MoP yea there just bump maps, didnt need to zbrush it because the detail wasn't too deep could get away with a bump map :)
  • SHEPEIRO
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    nice renders cool design
  • t4paN
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    This is great man, it looks freaking real in the renders.
  • aniceto
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    awesome! nice renders
  • culturedbum
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    SWEEEEEET!!!

    Any chance of you making a low poly version?
  • DrillerKiller
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    looks great man. i do love a good tank design. one thing though, i think the scale is a bit hard to read, maybe something more readably human size would help.
  • pliang
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    I think the design of this vehicle would prolly have its size closer to a BLT's.

    It looks ace though.
  • X-Convict
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    Excellent work! The bottom of the tread (plates) in the first render are too similar to the body of the tank in color/texture IMO, but it looks great in the following renders. I think if it was darker like in the concept it would help contrast that area to the body more. Really cool otherwise!
  • Harry
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    not trying to be an asshole here but the armour is really poorly designed. The sloping would bounce incoming HEAT into the ground under the tank rather than away from it, and the back of the thing has a fucking epic shot funnel which would completely fuck the turret. Apart from that it has a pretty massive horizon profile with no apparant means to defend itself from frontal attack. Put it this way, if someone can design a tank which is smaller, and attack head-on, it's all over because the actual hull blocks the gun from firing down at it, if you get me. It's a great model but an ill-considered design imo.
    Just from a technical standpoint.
  • tadpole3159
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    Harry wrote: »
    not trying to be an asshole here but the armour is really poorly designed. The sloping would bounce incoming HEAT into the ground under the tank rather than away from it, and the back of the thing has a fucking epic shot funnel which would completely fuck the turret. Apart from that it has a pretty massive horizon profile with no apparant means to defend itself from frontal attack. Put it this way, if someone can design a tank which is smaller, and attack head-on, it's all over because the actual hull blocks the gun from firing down at it, if you get me. It's a great model but an ill-considered design imo.
    Just from a technical standpoint.
    this is art. it's not meant to be technically possible
    http://gatoescondido.files.wordpress.com/2007/03/the_persistence_of_memory_1931_salvador_dali.jpg
    hence this thing.
  • Harry
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    I suppose we should ignore all anatomy criticisms then

    (stock response)

    Until the OP clarifies that he has no intention of making a plausible machine of war, i stand by my point.
  • SHEPEIRO
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    Harry its a tank carrier, so its probably not designed as a front line machine, and would deploy tanks to defend, using artillery turret for long range defense of its deployed tanks.
    and the downward sloping front is a great visual design that tanks do have although not all the way to the top, but they dont have forward facing ramps, and this design sheilds the ramp from attack from above.

    yes it would have weaknesses, but in game design you always need weaknesses, otherwise all powerfull units would not be able to be taken down by small fast ones. A game design like this is not about slaving to reality but about creating something interesting that could be real.

    personally i think its a winner, and i never want harry to get a look at any of my tank designs ;-)
  • killingpeople
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    Yeah, this is awesome. I love the retro designs in it, the gun barrel and sky roof remind me of starwars era style shit. Really dope shizzle.
  • dfacto
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    Harry, the great thing about sci-fi, fantasy, and futuristic designs is that you can throw bullshit together and it's alright. That's why we can have barbarians with swords slung across their backs, rifles with chainsaws on them, and greeble blasters that shoot red plasma bolts.

    It's a tank that makes no practical sense, but it's well executed, the mechanical details are excellent, and it's a cohesive visual design overall. So your point is moot, not to mention counterproductive from a concepting perspective.

    Great work boogatti. The only thing I'd change is to add some more detail to the front bottom of the tank, and make the sides of the tread covers angled out to give it some more pop. As is the tank looks like a rolling box from the front. Other angles are great though.
  • Firebert
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    Very slick render. Looking forward to the low poly. I love the design, how it feels like a mobile operations/apc/defense unit. Great scene setup and lighting as well!
  • Matroskin
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    look unusual and nicely modeled ;)
    I like more the desert version than the "regular" green one.
    Great job
  • Ged
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  • Lee3dee
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    looks awesome! Do you have any tips on hard surface modeling for those of us new to the genre :)
  • TheMadArtist
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    That is some amazing work.
  • Ajax
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    Nice stuff dude! Great detailing.
  • Travis_hill
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    Harry wrote: »
    not trying to be an asshole here but the armour is really poorly designed. The sloping would bounce incoming HEAT into the ground under the tank rather than away from it, and the back of the thing has a fucking epic shot funnel which would completely fuck the turret. Apart from that it has a pretty massive horizon profile with no apparant means to defend itself from frontal attack. Put it this way, if someone can design a tank which is smaller, and attack head-on, it's all over because the actual hull blocks the gun from firing down at it, if you get me. It's a great model but an ill-considered design imo.
    Just from a technical standpoint.

    I agree with harry here, the model is top notch, But Harry was just trying to point out a few crits he found. the creator did say it was open to all crits.

    To me I would take what he says and use it to my advantage. Maybe add in a few small turrets on the underside or hatches troops could hang out and fire.
  • Cojax
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    @Harry- Precise functionality is irrelevant for a game model. It should look like it might work at first glance to your average Joe. It's all about how good it looks on screen. Designing a realistic sloping angle for armor is cool and all, but should not be added to the design at the expense of it's artistic profile. That said I think this model is very well done and looks great.
  • boogotti
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    thanks guys for all your comments:)
    Harry I understand were you're coming from, for the crits I will keep them in mind when I create a low poly version. I wanted to create a cool unseen tank, some times you have to ignore what’s out there to create something different, but as you pointed out function is what gives military equipment its look and feel, but as artist not as an engineer we go for cool looking things and only justify are designs through visual references not function. I guess it’s about having the right balance.

    DrillerKiller i agree, its hard to feel for scale i will add some lettering and logos to the texture to help read the scale of the vehicle

    dfacto
    yea i will take that into consideration for the low poly model i like the track angle idea.

    more pics info can be seen on this link click on the image a scroll through:
    http://www.boogotti.com/root/tank/tank.html
  • konstruct
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    Awsome paint overs , nice design , solid work- I wish there was some spec in the high res presentation, but I only say that after seeing that after seeing x-convicts material tut.

    I do agree that some logos, text etc would go along way, and also help to push the envelope on the "cool" a bit more.
    *nice site btw :P
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