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whats cool in game graphics

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CrazyButcher polycounter lvl 18
For a university talk I composed an overview on common rendering techniques in todays games (more or less the high-end ones). The material is a collection of stuff I have gathered in the last 5 years, although a lot is from recent siggraph courses.

Anyway it is not super technical as it is supposed to give rough outline on "everything" ;) I quickly translated from German to English, so mind if there are language bugs left. (e.g closely look at the thumbnail)

For a proper scientific talk the sources would have to be specified in more detail but anyway if you want to know where certain info came from you can always ask me here =)

whatscoolthumb.jpg

http://www-e.uni-magdeburg.de/kubisch/Whats_cool_in_game_graphics_eng.pdf

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