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Normal Map Seams AGAIN

As you can see I've got some very noticeable seams in my normal map. I modeled the object, unwrapped, used symmetry, then moved the mirrored half over 1 unit in UV space and I still have seams. What I don't get is that I did the same exact thing on another piece and there are no seams at all. BTW using Max 2008 with DX Standard shader

What gives?
notsonormalmaps.jpg

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