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WIP: Slave_zero

polycounter lvl 8
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Slave_zero polycounter lvl 8
Hey guys,

first of all, this is my first post on polycount. Some Information to myself. I'm a student of computer science and have nearly finished my master thesis. With a little experience in game business through internships and private projects. I'm going to use this thread to show some of my work and get some advice on the models I#m working on.

Lets start with the first one:
ATM I'm practicing in headmodeling. Basicly I'm working on a base-mesh to use it for sculpting in mudbox.

I'd like to have some comments on the base-mesh. I hope for some suggestions. Atm it has about 2700 Tris. This may be a bit much but, I'm interested in your opinion.

head.jpghead.jpg

At the end there are some questions left :

Is it better to include a model of the ear in the base-mesh or just use a seperate model for sculpting?


Thank you in advance.

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