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Spore.. Over rated?

Jay Evans
polycounter lvl 18
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Jay Evans polycounter lvl 18
Spore seems to be a very highly anticipated game, and EA seems to be treating it like its going to be the next Sims or something. Will Wright is very much a game dev god, and has been pretty vocal about how spore is his next big thing.

That being said.. am I the only one who is really not looking forward to thing game? Primarily for me it’s the art style. I know the art does not make the game, but none of us can deny the big impact it has.

I feel that if a lot of the creatures and environments I’ve seen were removed from the “omg its spore” context, they would just look umm.. bad. Procedurally generated user created art just doesn’t seem to do it for me. Not to mention all the “Sporn” creatures people have been cranking out. haha. I’m not sure who this game is for? Who are they selling to? Because it just doesn’t have me amped up to run out and buy it like so many other new releases.

I am looking forward to seeing what it’s all about though. Thoughts?

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  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    My Pros:I think it's going to be fun. The creature creator feels like a toy. It will be great when they apply the actual game the toy was made for.

    My Cons:I just hope the whole procedural art thing dosn't get people thinking artists are no longer needed.
  • Wells
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    Wells polycounter lvl 18
    taking things out of context will often make them look far worse.

    many a father might be proud of an ashtray their child slaved away on in kindergarten - but if you remove it from the 'omg first piece of art' it looks pretty shitty.

    spore gets people involved with the game, excited about making art, eager to share what they've made with everyone they know. with as much fun and creativity people are squeezing out of the demo, something like 10% of the editor, I can't see how the full product is overrated.

    Have you grabbed the demo and given it a whirl?
  • MoP
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    MoP polycounter lvl 18
    I think it should be pretty awesome. TBH I'd be happy if the vehicle/building creation tools were as fun as the creature creator. Even if the rest of the game was boring (and it looks like it'll be pretty epic).

    Basically I expect it to be some sort of family-friendly version of Civilization meets Populous meets The Sims, on a wide-ranging scale.

    Personally while I think the art itself doesn't look amazing (since it's mainly procedural), the stuff they manage with this hindrance is impressive - a lot of the animation sets when applied to a COMPLETELY WEIRD creature actually add a whole ton of personality, it's really quite impressive.
  • bearkub
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    bearkub polycounter lvl 18
    You can count me in, Jay. I think the concept is neat and all but I would have to say this is pretty low on the priority list for me. Of course, it may just be that I am too damn impatient for things to sit around and evolve. ;D
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    Honestly, I think I've been waiting almost 15 years for a game like this, ever since I played Simlife and wished that I could be down in the world of my creature rather than watch colored dots on a screen.
  • Kevin Albers
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    Kevin Albers polycounter lvl 18
    Its certainly over-hyped, like lots of games, but it can't be over-rated since it hasn't shipped or been reviewed. Once it comes out I bet plenty of folks won't like it and plenty of other folks will like it.

    It bet it will be pretty darn cool, but probably won't be anywhere as big a hit as the Sims.
  • Jay Evans
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    Jay Evans polycounter lvl 18
    Good point Kevin.. over-hyped, over-anticipated is probably a better way of putting it. Over-rated will have to wait and see. I like the concept of the game evolution and such.. just the direction that turns me off.
  • D4V1DC
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    D4V1DC polycounter lvl 18
    I agree with josh's comments.

    The thought had crossed my mind about artists not being needed and that this ("creating characters") is the next big thing, create the character you would like to play with in your game, which in a way is great I love the idea but don't think it would work with everygame.

    I'll speak for myself when I say my interest in game art started with the idea of wanting a particular character for a game (Q3A), at least it sparked my interest to create characters for games.

    About Spore:
    The attatchment system still needs a bit of work if you place objects to close together you get weird artifacts going on in the "mesh" of the created character, at least this happen to me in the demo.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    deffinatly over-hyped, i was really excited about it when i first heard about it all those months ago now im just meh. we heard about it ages ago, and its scope hasnt improved since then, if they had kept something back to excite me about it, it would be different, but at the moment i feel like ive already played it
  • doc rob
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    doc rob polycounter lvl 19
    Jay, you can shape the game to look like you want for the most part. If you don't like the art direction. . . make new art for the game - in the freaking game. I'm a huge Spore fanboy so ignore me if you like, but I'm having a blast just with the creature editor. I can't wait to get my hands on the vehicles, buildings, and take my civilizations and ecosystems out for a spin. I really don't care much if theres any gameplay - I get enough of a kick out of creating characters etc for it to be worth my $50.
  • TWilson
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    TWilson polycounter lvl 18
    I think it will be really neat.... I doubt I'll play it more than a few hours but we'll see.

    PS. It's not aimed at polycount users. It's aimed at a wide audience of NORMAL PEOPLE.
  • hawken
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    hawken polycounter lvl 19
    yeah I would guess it' aimed at the other 99.99999% of people who don't already make game content.
  • TWilson
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    TWilson polycounter lvl 18
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Yea, I'm pretty much with you. I'll be getting it and playing it, and am looking forward to it, but it's on the bottom end of my list of games I'm looking forward to.

    However, it's not really my "thing". I'm guessing it will be hugely successful. The formula is perfect for the current market. Right now people want to be able to feel like they are creating things and then to share those things. Social networking is huge. It's got all of the kind of stuff to hit hugely right now.

    So yea, I'll probably play it, enjoy it for a couple of hours, and that'll be that. However I think it will be a giant hit and will sell very well.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    The hype is definitely a little excessive, but I think it'll be an enjoyable title nonetheless. I did really enjoy the Sims though, so perhaps I'm in a minority here.
  • doc rob
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    doc rob polycounter lvl 19
    I make the best creatures in the world.

    http://www.spore.com/sporepedia#qry=usr-docrob100

    Nothing can be overrated when there is content like that available.
  • Justin Meisse
  • leilei
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    leilei polycounter lvl 14
    I don't think it's overrated yet, infact it's quite too early to tell. New games hyped about innovative stuff come about and get much discussion and then are quite put down 2 months later from bored novelty. (See: Prey, Portal, S.T.A.L.K.E.R)
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    All the spore presentations I've seen go like this "Here's spore and I'll show you what you can do in it" there hasn't been any Molyneux-esque over-hyping.

    It seems like game-devs and gamers are the ones flipping out about it while average joe non-gamer is kind of scared away, I typically hear people say "I don't really think I'm creative enough to play this game"
  • hobodactyl
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    hobodactyl polycounter lvl 18
    While I was looking for pictures to join in with Jay I think I'm starting to like spore more :P I had originally thought all of the creatures looked like this:
    spore-nintendo-ds.jpg

    They just made me think of Zoobs :P Now I think I'll actually try out the character creation demo.
  • Toomas
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    Toomas polycounter lvl 18
    I dont even think Spore is over hyped, considering what Wright has made before.
    Also i dont think there has been empty bubbles of info released about this game, they have backed up pretty much everything with live demos.
  • acc
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    acc polycounter lvl 18
    On another forum I hang out on, every few months someone creates a particular thread. This thread is always almost word-for-word exactly the same as the one before it, and the one before that, and before that. It's always: "Hey guys! Lots of people like Halo, but I don't like Halo. Obviously I'm totally justified in saying Halo is an overrated despite the millions of people who completely love it. Don't try to argue that, because my opinion overrides reality."

    With that story in mind, all you really need to know about it is this:
    >250k spore creatures were created in a day.

    It doesn't matter if you dislike the game, or the visuals, or don't have faith the gameplay will be any good. They've already proven it isn't overhyped or overrated and it's not even out yet.
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Acc, you're right. Titanic is the greatest movie ever created, psychonauts is a terrible game, and The Phantom Menace is the best of the Starwars movies.

    Or... sales don't translate directly to the quality of the product.

    I'm not saying that I disagree with you that Halo is a good game, and I'm not saying that spore is going to be bad. What I am saying is that just because a game sells well does NOT mean it's good, and until Spore is released whether or not it is overhyped, overrated, underhyped or underrated will not be proven.
  • dejawolf
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    dejawolf polycounter lvl 18
    hype == sales, it means EVERYONE and their dogs lice is going to buy the game to see what the fuss is all about.
  • EarthQuake
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    SHEPEIRO wrote: »
    deffinatly over-hyped, i was really excited about it when i first heard about it all those months ago now im just meh. we heard about it ages ago, and its scope hasnt improved since then, if they had kept something back to excite me about it, it would be different, but at the moment i feel like ive already played it

    I think this is a pretty silly comment, the scope hasnt improved since then? If the scope hasnt changed, and they actually manage to implement all of the features they talked about doing, this could be one of the most in depth, deep games ever created. Most games get cut and cut and cut before release to the point where its just another generic boring game that we've all played. If they manage to actually deliver what was promised i think thats a pretty huge achievement. Hell if they even manage 3/4s of that it will still be a quite expansive game, with insanely high replay value.
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