I'm back with a new model (finally) and I was hoping to get some crits on textures. This is a head concept built and textured entirely in ZBrush 3.1 for a class. The idea is that we start off with a really basic mesh and do all the concept work and sculpting in ZBrush (a method for which I'm not too particular, but oh well, it's the assignment-- I'm making the best of it). I started with a horse(ish) head and ended up with this freak of nature:
I know there are areas of the texture I need to work on (eyes and mouth, in particular) but do you guys have any suggestions for making it look cooler texture-wise? I'm also curious what you all think of the furled snout-- since it's not quite horse/not quite bull, I was kind of struggling with the anatomy of the snarl, especially with the lips being sewn together along the sides (studied a lot of lions and dog snarls for reference).
If I like the final product enough, I may go back and finish up with a body, but for now I need to get the head finished for the assignment. Once I'm done texturing I'm going to retopologize and normal map it.
Any crits or comments are welcomed, as always.